Fox's Guidelines for Dice Based Combat: Boxing Edition

Agatuma

2020-06-06 03:19

I will do my best to translate and understand! ! Thanks for the guidelines Star Fox! !


SecretGuy (deleted member)

2020-04-18 17:03

hey. I want to thank you for making it in document. It helped me a lot to start doing cyber mathes with dice. TBH its more fun :)


Starfox

2020-04-18 19:27

(In reply to this)

You're so welcome!! I'm glad you're enjoying it and using it!! Let me know if you need any help with it or if there are ways it can be improved/simplified!


Thanks 🙏 this is very good. I will be trying it soo


Starfox

2020-04-01 23:43

(In reply to this)

Great! let me know how it goes!!


Starfox

2020-03-31 19:26

https://drive.google.com/file/d/1GlUn0rF4S_gV9PvzgbRlc3rjffhxdiJq/view?usp=sharing

DISCLAIMER: There is no right or wrong way to use dice in a boxing scenario as long as the parties involved agree to the usage. To that end the document inked above should be considered as nothing more than a framework and suggested usage which can be altered and adapted by the parties involved. I hope you find it useful. – Starfox


Boxito

2021-07-23 20:27

(In reply to this)

Thanks. Hopefully I'll get a dice match soon


Starfox

2021-04-24 21:29

(In reply to this)

REVISED: 4/24/2021

REVISIONS: Adjustment to Knockdowns to account for a successful 3rd attempt after 2 failures, insertion of Afterglow flurry attempts


Starfox

2020-07-10 15:37

(In reply to this)

REVISED: 7/10/20

REVISIONS: Addition of !Clinch and !Stand commands


Starfox

2020-05-07 22:51

(In reply to this)

REVISED: 5/7/20

REVISIONS: Addition of Split Attack, adjustment to Knockdowns


Starfox

2020-04-19 00:43

(In reply to this)

REVISED: 4/18

REVISIONS: Revision of WILLPOWER, Addition of ADVANCED POST CUMSHOT FLURRY, Revision of REACHING ZERO/NEGATIVE BONUS, Addition of MINI FLURRY


Starfox

2020-04-07 14:45

(In reply to this)

REVISED 4/7/20

Revisions: Clarity on knockdowns, consistency on rolls of 11 or 12