New rules for MMA fighting using the fight commands on ChatFighters

BoxingBob (deleted member)

2020-04-18 13:29

I have done MMA using a variety of fight dice rules, including Leah's rules. After trying Starfox's rules for professional wrestling (published in the forum), it occurs to me that these rules can be easily adapted for MMA fights, and after trying these rules in pro-wrestling, I find that the flow is better than using other previously published MMA rules. Here they are in a quick summary:

SUMMARY OF FIGHT DICE RULES FOR MMA (Adapted from Starfox’s wrestling rules: (https://drive.google.com/file/d/1RrB0QyVv_8t5qSRu3G2GqbUrMg7qf_bD/view?usp=sharing)

*MAIN GENERAL POINT: write open posts (i.e. describe your attack as "an attempt") and use the attack commands AFTER your description. Generally leave it to the defender to describe how the attack totally hammered them or how they mitigated the impact or how they foiled the attack based on the outcome of the attack commands. In a multi attack sequence that is successful, where the next attack depends on the success of the first attack, some discretion should be granted to have a continuous flow of story.

STEP1: set your hit points by: !Set HP 100 (or to whatever level you which).
There are 4 basic attack commands: !punch, !kick, !hold, !attack,

BEFORE using the attack command describe your attack in an open post. On your turn, you get a maximum of 3 attacks….in sequence….each attack must succeed to move onto to the next attack. If the first attack fails, your turn ends. (Note, you get 2 attempts to do a submission hold, as well as additional bonus attacks).
BONUS ATTACK, if an attack generates an 11 or 12, it is a critical attack that stuns your opponent, and you get a bonus attack immediately following, using the !damage command (this automatically succeeds and deducts points). You should describe your attack first. There could be multiple bonus attacks.
SUBMISSION HOLDS – write out the attack, then use !hold to determine if it is successful or not, you can do a second attempt if first fails (Your turn always ends after two failed !hold attempts); if a hold succeeds, the defender can attempt escape using !escape before the hold is fully locked in, if escape succeeds on the first try, the defender can attack; if the first escape attempt fails, the hold is locked in and the attacker can use !pain on their turn to cause damage….until defender escapes, and defender can not attack immediately after escaping. Or instead of escape, a defender can try !reverse, if the hold is reversible. For a hold on the canvass, logic dictates that you first have to get your opponent on the ground!
SPECIAL ATTACKS: Any attack that is not a punch, kick, or submission hold falls into the General Attack category (e.g. suplexes, judo throws, trips etc.). These attacks are special, use the !Attack command which, if successful, will also generate a damage score.
GROUND & POUND attacks, you must first get someone on the ground (for example, using !attack to do a throw) and then use !hold to secure a GROUND & POUND mount. Once mounted, the attacker may do !punch (x2) on the turn that the mount is secured provided they have not exceeded their attack limit for that turn. The defender must do !escape to get out from under the mount. If they fail to dislodge the attacker, they can then do !punches (x4) and then the defender can do !escape again……..

FIGHT ENDING A fighter who has 0 hit points is either KO’d or submitted.

SUMMARY COMMAND LIST:
!punch; the use is obvious
!kick, the use is obvious
!hold, use to get a submission hold
!attack, use for attacks that are not punches, kicks, holds
!damage, use after a bonus attack generated by a preceding 11 or 12
!pain, use to inflict pain after a submission hold is locked in
!escape, use to escape a submission hold or a pin
!reverse, use to reverse a submission hold if the hold is reversible
!recover (allows you to recover some hit points between rounds)


BoxingBob (deleted member)

2020-04-18 13:31

(In reply to this)

One can also use these rules for FOR NHB UNDERGROUND FIGHTS WITH LOW BLOWS by !set balls 50. Have fun!